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- From: wally@ozramp.ozramp.net.au (Stephen Lewis)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
- Subject: Re: DOOM with Breathless engine?
- Followup-To: comp.sys.amiga.misc,comp.sys.amiga.games
- Date: 17 Jan 1996 10:30:59 +1100
- Organization: oZramp - The Australian onramp to the Information Super Highway
- Message-ID: <4dhcfj$70p@ozramp.ozramp.net.au>
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-
- : Then you are in the vast minority. I don`t think there has been
- : any game to rival Doom on any computer in terms of gameplay.
- : The thing was, they didn`t have to rush Doom out in time for
- : christmas or to beat other, superior games to the shops, so
- : they took their time and perfected the gameplay, rather than
- : shoving out an initially pretty but ultimately septic dribble
- : of a game.
-
- utter bollocks! (IMHO)
- doom's gameplay is laughably simple and putting in a save option means that
- they had to make some bits of it simply IMPOSSIBLE the first time around
- which as far as i am concerned is TOTAL CRAP. I had a PC in the house for
- the 3 months straight after i got gloom and i didn't even play Doom or DoomII
- once! i'd already played them a few times and decided that they were rubbish
- with pretty graphics. In fact the only Doomesque game i played for any length
- of time was ROTT and that's only to see the flying eyeballs!!!!
-
- honestly, the only reason doom was such a success was that it's the first
- peecee arcade type game with any playability at all.... pathetic isnt it....
-
- --
- Wally aka Mr Staypuft aka Stephen Lewis etc etc etc....
- Any opinions expressed by me are mine and as such are subject to change
- without any notice and may or may not be complete bollocks...
- No warranties express or implied apply.
-